

As it stands, the whole game feels a bit greedy and over-monetized. Lowering the prices of skins and other cosmetics would generate a lot of goodwill in the community and make me a lot more likely to consider grabbing them.
#WB MULTIVERSUS SKIN#
Some of the cosmetic prices are a bit steep players are particularly grumpy about a Batman skin currently selling for $20 that literally adds only a yellow circle around the bat symbol on his chest and tweaks the color of his cape.
#WB MULTIVERSUS FREE#
There is also a battlepass, with both free and paid tracks, offering various cosmetics and currencies.Ĭharacters cost about $7 (about a dollar more than SSBU sold its DLC characters for) and prices for cosmetic character skins seem to be somewhat arbitrary. As you may have guessed from the names, the former can be earned through gameplay and is awarded for wins and for levelups and such, while the latter is a premium currency roughly equivalent to a penny each. The game is free-to-play, with most characters being unlocked with either gold or gleamium. It’s exciting to see the online component being taken seriously and implemented well. embarrassingly lacks but is the gold standard for fighting games. If you don’t know what that means, I won’t bore you with the geeky details, but suffice it to say that it ensures a much more stable online experience – even under less-than-ideal network circumstances like high ping and wi-fi interference – and it’s essential for responsiveness in a game like this where a delay of one or two frames can make a world of difference. Under the hood, the game employs rollback netcode. It’s not a big deal, and I was immediately able to rename myself to whatever I wished, but it seems like the kind of thing that should be more seamless in a big budget title in 2022.

Couldn’t I play using just my Steam account until I decide I want to link another platform? Another minor frustration is that, despite the fact that it tells me what Steam account I’m linking, it doesn’t attempt to bring in my Steam name but rather assigns a randomly generated name like ShockingLilac followed by some arbitrary digits. What a time to be alive!) But it seems like a superfluous step. (Yes, this is supported at launch! I played one match with me on PC, my teammate on Xbox, and two opponents on PlayStation. I’m sure this has to do with crossplay between PC, PlayStation, and Xbox. Upon launching the game for the first time, I was forced to make a WB account and link it to my Steam account before I could play. So when we were offered a chance at early access, I jumped on it. Multiversus has a great cartoony style, the physics look slick, and the e-sports push makes me think there might be a decent attempt at balance. Melee, but I understand there could have been legal ramifications there. I’m a bit disappointed, by the way, that this game isn’t called Super Warner Bros. owns, from Looney Tunes to Game of Thrones. It promises a Smash-like mashup of all of the properties Warner Bros. So when I heard about Multiversus, Warner Bros.’ foray into the platform fighter genre, I was intrigued. It has traditionally been the realm of Nintendo first and foremost, a handful of indies, and a few IP-based cash-grab party games with no attempt at competitive balance. The platform fighter genre isn’t the biggest in the world. since the very first release on the Nintendo 64, but I’ve also clocked a lot of hours in titles such as Rivals of Aether. franchise was the pioneer of this genre and the one everyone has heard of, so much so that many gamers aren’t even aware that there is a whole genre that has grown up beyond Nintendo and HAL’s physics-based fighting game. But platform fighters are my second love. Like most of the readers of this site, I spend the majority of my gaming time in MMORPGs, or I wouldn’t be here.
